

To use this feature, players simply need to open their settings menu, go to the “Game Settings” tab, then “Offline,” and adjust the “Offline Difficulty Scaling” slider. For solo offline players who want to scale the game difficulty-as well as the rewards-up to eight players, your wish is being granted. This feature from the original PC game is now coming to console platforms.

OFFLINE DIFFICULTY SCALING (“/PLAYERS 8”) We hope these changes will resonate with you as we continue to pursue those core development goals. When we set out to resurrect this beloved classic, we made great efforts to modernize the art and visuals of the original Diablo II experience, while also making the gameplay more accessible. PLEASE NOTE: Game content discussed in this blog is not final and subject to change. This update will also be accompanied by many bug fixes and other improvements, which will be detailed upon release of the patch. These features will officially be introduced in early December when Patch 2.3 goes live. We’d like to take this opportunity to highlight a couple of new features our team has been working on to level up the player experience in Diablo II: Resurrected. As our team continues to work and make further optimizations to our game servers, we’ve also been listening closely to our community and absorbing feedback from our players. In this time, we’ve seen significant improvement in decreasing queue times as players now on average wait less than 60 seconds to enter Sanctuary and get in-game. For the past two months, brave adventurers have clashed with fearsome foes from the realms of Sanctuary to the Burning Hells, slaying and looting their way to victory.
